This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Polys?
If so:
1. Select both, Polygons -> Combine.
2. Polygons -> Append polygons, select each edge you want to connect and then select the opposing one on the other side. Repeat until all edges have a new poly connecting them.
hey,...
thanx guys... (just got up.. i'll be working on it this evening.. )
I'm trying to create an iPod I recently bought..
creating those smooth corners was a real bugger.. lol.... but I got over it.. (had to do everything almost manually.. )
thanx again..
...that question above is only for educational purpoces.... :p
I figured out how to merge them... perfectly... thanx to: fredriksson, 3djoe, and ofcause Pony....
chears
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