Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 27-11-2003 , 05:42 AM
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... help with connecting 2 planes..

well... here it is...
:bgreen:

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# 2 27-11-2003 , 06:09 AM
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Polys?
If so:
1. Select both, Polygons -> Combine.
2. Polygons -> Append polygons, select each edge you want to connect and then select the opposing one on the other side. Repeat until all edges have a new poly connecting them.


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# 3 27-11-2003 , 04:16 PM
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that might be a eazyer way to do it, than how I have bean.. hummmm

# 4 27-11-2003 , 05:06 PM
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hey,... user added image
thanx guys... (just got up.. i'll be working on it this evening.. )
I'm trying to create an iPod I recently bought..
creating those smooth corners was a real bugger.. lol.... but I got over it.. (had to do everything almost manually.. )
thanx again..

# 5 27-11-2003 , 05:23 PM
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that might be a eazyer way to do it, than how I have bean.. hummmm


me to I have been
1 combining
2 then would extrude edges and move close to the other
3 merge verts.

i always forget about appenduser added image


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# 6 27-11-2003 , 05:26 PM
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I'm with ya 3djoe.. thats me also.. LOL how I do it..

# 7 28-11-2003 , 03:08 AM
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new question::
thanx user added image

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# 8 28-11-2003 , 03:25 AM
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...that question above is only for educational purpoces.... :p
I figured out how to merge them... perfectly... thanx to: fredriksson, 3djoe, and ofcause Pony.... user added image
chears user added image

# 9 28-11-2003 , 03:44 AM
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in the previous steps did you smooth the edges? if so you may need to smooth out the new edges.

edit polygons/normals/soften-harden


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Last edited by 3djoe; 28-11-2003 at 03:48 AM.
# 10 28-11-2003 , 04:12 AM
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OMG!!!... that worked great as well..!!!.. :bgreen:
(now I sure know more about maya... lol)
thanx a LOT!!! user added image user added image

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