Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm modeling a lowpoly charcter for a game project i'm working on,
as i've been modeling i've noticed a re-occuring problem with the shading, perticularly on tri's! Any ideas on how to stop this?
Here's a grab of what i mean, any help would be cool, thx.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off