Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm a university student working on Maya Cloth Simulation for my final year project. As I would be only focusing on the area of garment setup and simulation, I would need to have a virtual actor to test and experiment on my cloth simulation.
I've been scouting around on the Web for a virtual actor to be my model for quite some time but have yet to find an appropriate one.
Would be grateful if any experts in the field of character animation could provide me with a character with some simple animations.
May i suggest since the animation would be to spotlight the cloth, you should use a basic, proportional and as correct as you can get basic humanoid object. Should take long if you are just going for the basic shape and not a refined model.
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