Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I think it looks cool. but let me get this strait.. thats your 3d model ?? and I don't understand what you were trying to say about someone told you to model that real.
Yes Pony thats my model made with box modelling with maya smoothed and inside was boolean subtracted to get realistic refractions. Textures; fairly simple wee made with Photoshop and mental ray FG renderer was used.
About what do i mean with someone told me to model sth real:
I e-mailed my cv to a post production studio not to get a job but to see an example of a man not getting a job... Then i received an e-mail them telling me to see realist pieces... So even if u can model dinasours or spaceships at a topnotch quality, and living in istanbul then it means you will also have to have a work that is actually in the market...
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