Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-12-2003 , 11:01 PM
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Some one told me to model sth Real...

user added image

tell me what do you think

# 2 24-12-2003 , 01:04 AM
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I think it looks cool. but let me get this strait.. thats your 3d model ?? and I don't understand what you were trying to say about someone told you to model that real.

# 3 24-12-2003 , 04:05 AM
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I think it looks pretty spiffy. No ****ing idea what it says, but spiffy user added image


- Hybrid
# 4 24-12-2003 , 08:06 AM
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ok..listen

Yes Pony thats my model made with box modelling with maya smoothed and inside was boolean subtracted to get realistic refractions. Textures; fairly simple wee made with Photoshop and mental ray FG renderer was used.

About what do i mean with someone told me to model sth real:

I e-mailed my cv to a post production studio not to get a job but to see an example of a man not getting a job... Then i received an e-mail them telling me to see realist pieces... So even if u can model dinasours or spaceships at a topnotch quality, and living in istanbul then it means you will also have to have a work that is actually in the market...

# 5 24-12-2003 , 11:43 AM
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ide say it looks okay. but the top left corner of the bottle seems weird. And the cap on the top seems to have really hard edges.


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