The crease will go away (if you do it right) once your done modeling and put it together. Only thing I really see, is the nose. Its abit to.......long. Just my own opinion tho. Looks pretty good other than that. One question....are you using NURBs/Polys/Sub-Ds?
Geez, I'm not sure what I'm using. I created a cube with a smooth mesh inside it, and now I'm just extruding and splitting faces as I go. Polys, I guess?
The trunk... yeah, it seems a bit long. But he's going to use it instead of hands, so I'll need him to be able to reach pretty far with it.... I can always shorten it, I guess.
Okay, I'm taking a break on the head for a while and working on the torso (haven't touched the arms or legs, which I'm thinking are too long).
I'm having trouble making him look really fat. I've found some reference photos online, but I'm still pretty lost on what exactly makes a person look HUGE.
nice Job!
I would personally make his head bigger and rounder with shorter stubbier extremities (ie. ears, trunk, arms and legs) if you're going for a cartoony look. That could help in making him fat as well.
Keept it up.
"Whatever tomorrow brings I'll be there...with open arms, and open eyes" - Incubus
Working on arms and eye area. Not much, I guess, but this keeps me honest.
Next up is finishing the arms and eyes, giving him finger and toenails, shrinking the hands, and putting some ridges on the trunk. Then merging the two halves and learning to texture....
the finger and toe nails look ok.. it all depends on what your going for... If I was to take a gess at it though it would be to flatten the ends of them.. and pull that back in to the flat of the foot or hand, that might give it that elaphant look. since there's look like stones that have bean pushed in the skin.
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