Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-01-2004 , 10:56 PM
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Weapon: Knife

Here is my knife.

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# 2 14-01-2004 , 08:23 AM
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i like it. could it be possible to see a wire?

I think you shoudl make the blade a little sharper.

Do you know how to use soften/harden edges? I found that works Excellent on making bladed weapons. Its under Edit poly>Normals>Soften/Harden. Select an edge and try it out.

And you should look around for a metel shader. The knife looks plastic. But i like the design.


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# 3 15-01-2004 , 08:56 PM
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heh yeah ill soften it, its nurbs though but i could convert it to poly. is that cheating ? heh

here is wire
user added image

here is with metal shader

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Last edited by Tork; 15-01-2004 at 09:44 PM.
# 4 17-01-2004 , 10:43 AM
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Actually with the metal shader it looses its dull plastic look so i guess its fine

*thumbs up* Kudos


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# 5 04-02-2004 , 10:03 PM
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Looking good. Nice work!



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# 6 05-02-2004 , 08:11 PM
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The handle/camo texture looks abit blurred. I dunno if its the quality of the actual jpg (cause jpgs suck for quality) or the actual texture.


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