Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Looks pretty cool, I'd not pass up on that house. Small image though, hard to see details. The table cloth looks a bit blown out (light'ish that is). The pottery looks slightly fake, the purple one atleast. Good job.
Very NICE!!...
lighting is great!!.. but if you want to make it look more real,... maybe you could lower the brightness a bit.... (you know,.. like in the movies.. ).. over all... :thumbsup:
expecting more!!!
I really like Slavador Dali. Detail is good. It is hard to see in the small picture. Do you mean to have the images that saturated? Do not laugh but I finally found out my monitor is way out of wack and everthing is to saturated if it looks good on the screen.
some lighting adjustments and some stuff added (rugs, a table and more) this little render took 41 minutes on a 2.6 Mhz, 1 Gb RAM machine (emulating 2 threads).
Looks really nice though, Nirsul. Love the rugs.. did great with them.
about the render times.. are you using something called a dirtmap ? on the MR surfaces. If not I'll reserch whare I seen about it. Its a way to tern down the FG and still have good results. Lower render times. better edge definition. What is your FG set at now if I might ask?
Yeh the rubs might be a little bit of the prob.... I meen for like all the curves in there I think the nurbs is the way to go.. but for like that wall I think it might help the times out a bit if it was just real simple polys..
Sorry if I'm talking alot about it and down know much for sure my self. I'm getting intrested in doing some interiors my self so I'm doing a bit if info finding on them now..
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