Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-01-2004 , 01:08 AM
Psuedo Realizm's Avatar
Registered User
Join Date: Oct 2003
Location: In front of my computer
Posts: 258

problems converting poly's to subdivs

hey everyone whenever i try to convert polygons to subdivs i get an error that says to look in the script editor for further information, so i do that and the script editor tells me that one or more of my vertices are non manifold and that i should use the clean up command with the nonmanifold option turned on, so i get into the clean up options and set the nonmanifold, problem is i dont know what i'm doing in clean up (i dont even know what cleanup does) and also i dont know what nonmanifolds are, any explanation of what all this means and how to work it would be great. thanks in advance everyone


AIM: Psuedo Realizm
# 2 20-01-2004 , 01:21 AM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374
There's a few ways to create non-manifold geometry, three or more faces sharing an edge, two or more faces share a single vertex but no edge and adjacent faces have opposite normals. It's all in the manual.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads