This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Does this guy's head look to small to you too? This is my second attempt at a poly character so al C&C is appreciated as well. This is my first ever WIP post. Thanks
For generic anatomy the head is a little. Like Kurt said scale it up and it will be find. Try to get the chin to end up just a little above where it is now. It starts just a little to low. You might want to add some width the face also. It looks a little pinched over all. To oval, another way to look at it.
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