Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
Hi all, Here is the file 'Bruno Head' (Zip 'Bruno'and Rar as well inside to make smaller download size) re previous thread entitled: 'facial...
Thread by: Jim Subscribe
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Jim
by Jim
20-10-2002|05:38 AM
Replies: 0
Views: 4,199
this is a playblast of my characters run cycle (run, not walk :)) theres sumthing wrong with it, but i have no idea what it is, anyone know? any...
Thread by: Nem Subscribe
Views: 7,156
Nem
by Nem
19-10-2002|05:50 PM
Replies: 20
Views: 7,156
Hi all, sorry didn't post the ''zip'' file Just an animation test (turn and rise) of a character (Birdy) for current project. in DivX 5.02...
Thread by: Jim Subscribe
Views: 2,778
Jim
by Jim
19-10-2002|02:51 PM
Replies: 2
Views: 2,778
im using the trax editor and it seems to be very good, why do a lot of people keep saying its a load of bollox? anyway, question :) when u insert...
Thread by: Nem Subscribe
Views: 4,569
Nem
by Jim
17-10-2002|02:12 AM
Replies: 12
Views: 4,569
Hello, I'm quite new for Maya, but have quite a lot of knowledge of modeling in 3Dmax. And i'm curently switching to maya, because i think it's...
Thread by: Arjan_ceelen Subscribe
Views: 8,050
Arjan_ceelen
by Jim
09-10-2002|12:39 PM
Replies: 12
Views: 8,050
Hi Guys! Jim has been kind enough to send me this Bird Rig so you guys can download and play around with. So many thanks. As soon as the site...
Thread by: Kevin
Views: 4,991
Kevin
by David
03-10-2002|09:54 PM
Replies: 2
Views: 4,991
I am setting up my character for facial animation and I am having trouble solving what I think ought to be a simple problem. The head is modelled...
Thread by: patrickm Subscribe
Views: 3,562
patrickm 03-10-2002|09:52 PM
Replies: 0
Views: 3,562
Couple of quick questions: How can I edit the motion of a camera using the Graph Editor? Even though I have keyframes saved, the motion...
Thread by: aeroillini Subscribe
Views: 3,791
aeroillini 30-09-2002|11:49 PM
Replies: 3
Views: 3,791
As I was making my fishy scene for the mini competition I got the idea of animating the fish too. I already have the fish moving forward as I shooted...
Thread by: kbrown Subscribe
Views: 3,991
kbrown
by kbrown
29-09-2002|01:24 PM
Replies: 5
Views: 3,991
Hi there well I'm still trying to make the "simple" man. Project 4 > learning maya 3 for osX. I have been able to bulge the muscle (half sphere)...
Thread by: 1up Subscribe
Views: 4,078
1up 25-09-2002|11:52 PM
Replies: 5
Views: 4,078
In Max you have the capability to create a slider for you animation, .. You move the slider and the joint and the character in the scene moves also !...
Thread by: Protheus Subscribe
Views: 4,579
Protheus 25-09-2002|09:11 AM
Replies: 6
Views: 4,579
As some people on the list might already know I come from an Animation Master Background, I have spent the last two years using the program to...
Thread by: gazzamataz Subscribe
Views: 6,099
boomji
by boomji
22-09-2002|09:14 AM
Replies: 12
Views: 6,099
I have a problem with exporting bind maps from a character. I ussually bind geometry to skeleton, paint skin weights and then I want to export these...
Thread by: Bimbo Subscribe
Views: 3,368
Bimbo
by Bimbo
10-09-2002|10:54 AM
Replies: 0
Views: 3,368
Hi! I want to animate a character ( a robot) he should: - walk - shoot - stand up - lay...
Thread by: .:morpher:. Subscribe
Views: 3,692
.:morpher:. 10-09-2002|07:45 AM
Replies: 3
Views: 3,692
Hi all, Maybe one for Dimitris!!!!!!!! I have a bird character that I wish to be able to animate the pivot point on the 'Top' node of the...
Thread by: Jim Subscribe
Views: 3,084
Jim
by Jim
09-09-2002|10:56 PM
Replies: 0
Views: 3,084
Hi! I am Oscar Sanchez and I'm really new to 3D and Maya. I have created a head and I have made some clips of it for facial animation. Also I have...
Thread by: oscar Subscribe
Views: 6,980
oscar
by oscar
08-09-2002|11:14 AM
Replies: 4
Views: 6,980
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