Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-09-2002 , 10:41 AM
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Swimming fish

As I was making my fishy scene for the mini competition I got the idea of animating the fish too. I already have the fish moving forward as I shooted them out with a particle emitter and an instancer. That doesn't look very realistic swimming though. They're just floating forward. I want the fish to bend too but I don't know how to do this. I'm pretty sure there's a way to assing a bend deformer to each fish (instanced particle) and have an expression to control the bend curvature but I don't know how to accomplish this. user added image Any ideas?

(i hope you understand my english)


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# 2 29-09-2002 , 02:32 AM
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Well if u go to the Alias|Wavefront website and go to the "How to's" section. CLick on the animation section and ten click "How to Animate with Flow (Object)". Not sure if thats what u mean but it may help.


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# 3 29-09-2002 , 03:50 AM
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yeah, with that, you create a motion path and attach the fish object to it. Then, with object flow, it creates a lattice that runs along the motion path that deforms the model to curve and bend when turning and such. I don't know about using it for instanced particles, though.

# 4 29-09-2002 , 10:02 AM
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Thanks...I'll look into that...


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# 5 29-09-2002 , 12:13 PM
Kevin
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so kari... whats the avatar about? user added image

# 6 29-09-2002 , 01:24 PM
kbrown's Avatar
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Originally posted by Kevin
so kari... whats the avatar about? user added image

That's the charming face o'mine user added image Like it? user added image

(had to cencor it a bit with photoshop user added image)


Kari
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Do a lot, Fail a lot and Learn a lot!
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