Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Like you combine two objects into one, is it possible to merge two vertexes into one, so they snap together into one point?
Thread by: Opium Subscribe
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Opium
by M
29-05-2003|03:47 AM
Replies: 3
Views: 5,820
Intro to Maya 5 Event Thursday, June 12th, 2003 My boss received an e-mail inviting him to a Maya event to learn and see the latest in Maya 5....
Thread by: mshoward82 Subscribe
Views: 1,963
mshoward82 28-05-2003|10:33 PM
Replies: 2
Views: 1,963
Her's an image i like. I don't know where it came from or who made it, but its pretty cool. Just thought i would share. :)
Thread by: mshoward82 Subscribe
Views: 2,470
mshoward82 28-05-2003|06:53 PM
Replies: 9
Views: 2,470
I don't know if this is a common circunstance, but for me it have happened more than once: the toolbar that contains tools for the views named...
Thread by: said Subscribe
Views: 2,680
said
by otaku
28-05-2003|12:52 PM
Replies: 9
Views: 2,680
ello, is there any way of altering the order of the nodes that effect a mesh e.g. move a blendshape node to before the skeleton/bind node? cause...
Thread by: cb8rwh Subscribe
Views: 1,199
cb8rwh 28-05-2003|08:58 AM
Replies: 3
Views: 1,199
How do you make terrain using maya? Is there any way to make a terrain from a grayscale bitmap?
Thread by: darkwing25 Subscribe
Views: 6,450
Bond
by Bond
28-05-2003|05:12 AM
Replies: 10
Views: 6,450
was toy story made in maya. I know it was rendered with renderman, but......
Thread by: drknow Subscribe
Views: 5,556
drknow 28-05-2003|05:02 AM
Replies: 23
Views: 5,556
I have a cube made with other smaller cubes. (Rubik's basicly) I need to group one side, so i can animate it rotateing on the center axis, then,...
Thread by: Ultragames Subscribe
Views: 1,313
Ultragames 28-05-2003|03:47 AM
Replies: 3
Views: 1,313
http://members.picturelist.com/images/R-Tillery/gun%20Q.jpg is there a way to turn off the Y Z X Indicator inside the model?:confused:
Thread by: R-Tillery Subscribe
Views: 1,128
R-Tillery 28-05-2003|01:25 AM
Replies: 1
Views: 1,128
when making a head, what tool is this to start with? http://www.thehobbitguy.com/tutorials/polymodeling/images/tut02b.jpg
Thread by: R-Tillery Subscribe
Views: 2,087
R-Tillery
by otaku
27-05-2003|08:06 PM
Replies: 5
Views: 2,087
Hi everybody ! I'm back from holiday and i already started work... Can anybody help me to making this object? I've not found any names for that...
Thread by: synergy55 Subscribe
Views: 3,280
synergy55
by otaku
27-05-2003|07:08 PM
Replies: 3
Views: 3,280
Ok some people have complained in the past that the downloads here are simply to large to get on a 56k connection, put your name down here if you...
Thread by: David Subscribe
Views: 6,172
David 27-05-2003|04:42 PM
Replies: 12
Views: 6,172
Hi all, Got back in today from the holidays...sorry for any mails that I missed, I think dave done his best to answer all that he could for me. ...
Thread by: Kevin
Views: 4,547
Kevin
by GCastro
27-05-2003|02:31 PM
Replies: 10
Views: 4,547
Is there an easy way to align / position / size reference images displayed in the viewport? The documentation states that Image Planes should be...
Thread by: megaton Subscribe
Views: 10,183
megaton
by megaton
27-05-2003|11:42 AM
Replies: 3
Views: 10,183
Do you guys remember that funny commercial with the Cat and the Fan that was posted here a while back? well today I ordered the Cell Phone that...
Thread by: Emo Subscribe
Views: 4,435
Emo
by Emo
27-05-2003|05:47 AM
Replies: 20
Views: 4,435
I'm having trouble rendering my animation i Maya 4. I have a few very simple frames, but they only render part of the image, then an exception occurs...
Thread by: Gnapp Subscribe
Views: 2,036
Gnapp
by Gnapp
26-05-2003|07:14 PM
Replies: 4
Views: 2,036
Hey Guys, my second post in this forum! ;) I´ve got a scene, which includes Emitter. Now, i want to render it as an animation, with those emitters...
Thread by: Bryce Subscribe
Views: 2,894
Bryce
by Bryce
26-05-2003|01:14 PM
Replies: 15
Views: 2,894
Hi, sorry to bother with another question after only a few hours... but I still have some doubts on the startup of Maya 5.0. Whenever I start...
Thread by: wuthoqquan Subscribe
Views: 2,932
wuthoqquan 26-05-2003|10:51 AM
Replies: 3
Views: 2,932
Hi, a friend of mine has a request: He needs my Maya 4.5 scene (a charcter + complete setup) to work in his Maya 4 in shool. I tried to fix it by...
Thread by: Zaphod1 Subscribe
Views: 2,234
Zaphod1 26-05-2003|10:30 AM
Replies: 1
Views: 2,234
How can I change the size of the icons in maya, all of them are really big and takin up way to much space, I've see from other screens you can change...
Thread by: Hobbla Subscribe
Views: 3,171
Hobbla 26-05-2003|12:17 AM
Replies: 2
Views: 3,171
Hi everybody, How can I prevent the Output Window from opening on my screen anytime I launch Maya 5.0? I know this is quite a silly/unusual...
Thread by: wuthoqquan Subscribe
Views: 1,897
wuthoqquan 25-05-2003|10:05 PM
Replies: 1
Views: 1,897
This is something I just HAD to plug: http://www.conceptart.org/forums/showthread.php?threadid=6938 (big image warning!)
Thread by: mtmckinley Subscribe
Views: 3,340
mtmckinley 25-05-2003|07:32 PM
Replies: 15
Views: 3,340
So, third post... ;) You just have to click the button there, and the sponsor will pay 10 cent. You can click once a day, but every day. :) If...
Thread by: Bryce Subscribe
Views: 1,273
Bryce
by Bryce
25-05-2003|11:33 AM
Replies: 2
Views: 1,273
hi all, i have imported a few image plains into the orth views....but they just sit smack bam in the middle of the world :( ...can i scale and...
Thread by: vfxtalk Subscribe
Views: 6,554
vfxtalk 25-05-2003|10:26 AM
Replies: 1
Views: 6,554
Hi, I'm confused about grouping and parenting. In the following picture I have created two blocks (top pic) and moved the pivot point of the right...
Thread by: badbunny Subscribe
Views: 2,208
badbunny 25-05-2003|09:27 AM
Replies: 4
Views: 2,208
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