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dlopezdemedrano
What type of wave controller is this?
Posted By
dlopezdemedrano
On 04-01-2017 | Views: 5,193 Replies: 2
Forum:
Animation
Cant really see your channel box to read what it says, but to me it seems that what you're looking for is to make an "IK Spline Handle", a lot of us riggers use that instead of FK joints for a back,...
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Maya rigging problem, probably due to skinning?
Posted By
dlopezdemedrano
On 04-01-2017 | Views: 8,358 Replies: 4
Forum:
Animation
Glad you figured this one out with some help! Yeah, you definitely never want to bind the mesh with joints PLUS have a parent to child relationship on top of that, thats when something evil called...
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Model not aligning with the Skeleton
Posted By
dlopezdemedrano
On 04-01-2017 | Views: 5,928 Replies: 1
Forum:
Animation
Hello, first off just because you have an already made skeleton your mesh doesn't just automatically adjust to your joints. Joints have to be placed each time differently depending on your mesh.
...
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BlendShape Issue
Posted By
dlopezdemedrano
On 04-01-2017 | Views: 4,992 Replies: 2
Forum:
Animation
Its not the inputs, I believe I know what your issue can be!
I believe this rig actually comes with stretchiness if I am not mistaking. I think you duplicated the mesh of her body in the position...
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newb: Why is rotating joints weird like this???
Posted By
dlopezdemedrano
On 04-01-2017 | Views: 7,221 Replies: 3
Forum:
Animation
Animfordabois, can you possibly post up screenshots to better understand?
I would recommend as well the following, hold down "E" and the left mouse button. A hotbox will appear once you do that,...
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problem in move joint after skin
Posted By
dlopezdemedrano
On 04-01-2017 | Views: 7,140 Replies: 1
Forum:
Animation
Well, first of all you want to have your joint hierarchy set up properly before skinning. Makes your workflow much cleaner that way. Whenever you use "move skin joint tool" you do not need to...
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Rigging question.
Posted By
dlopezdemedrano
On 04-01-2017 | Views: 4,418 Replies: 1
Forum:
Animation
Yes you may, keep in mind though, reverting those moved vertices back to their original position can be a little bit problematic but it can be done!
Feel free to check out my website! (:
...
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there's a camera attached to my geo, cant get it to go away!
Posted By
dlopezdemedrano
On 04-01-2017 | Views: 2,931 Replies: 1
Forum:
Maya Basics & Newbie Lounge
haha, thats great! I know exactly what is going on I feel.
On the left hand side, your outliner, you will see a menu that says "Display", click on that. Now just click on "Shapes", this is to be...
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Skeleton not moving with model in Maya
Posted By
dlopezdemedrano
On 04-01-2017 | Views: 8,602 Replies: 3
Forum:
Maya Basics & Newbie Lounge
It seems to me you did bind the skeleton to the mesh since you stated you move the head joint and the head moves, there is a connection between the two alright.
The first thing I can think of is...
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Rigging a robot. How to exactly?
Posted By
dlopezdemedrano
On 04-01-2017 | Views: 12,904 Replies: 6
Forum:
Maya Basics & Newbie Lounge
No worries at all, people tend to get confused when they hear "skinning", don't think about actual skin at this point, think of "skinning" as the process of assigning which vertices you want maya to...
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