This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
cool, thanks for the help. Now I have a new question. Basically I'm making a character and I'm just working with one half of the face. I have everything adjusted in the with the texture map in the UV texture editor. The thing is when I make a mirror copy of the side of the face, the UV texture editor does not mirror the texture map. How can I get it so that it mirrors the texture map as well?
select the copy geo then right click and select the uv's.. once the uvs are selected shift the oringial geo. In the uv texture window you will see 2 uv maps (one that has the uvs selected and one that is the oringinal) select the scale tool and scale the uv to have the mirror image in proportion, move it into place then sew them up.
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
Hey, I'd like to use this to, but I can't get it to work. I instanced my model -1 on the x axis, and selected it's uvs, but it selects the originals uvs also. They don't seem to have separate uvs..... Could someone help me, this would save me lots of time with projecting uvs.
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