Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-05-2014 , 03:16 PM
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Identifying errors in Maya uv texture editor

I am unwrapping a simple object and need some help. user added image
In my texture editor i turned on "shaded uv display" so i can see where my errors are. I know blue means everything is good but other colors? I want to know what the other colors mean and if there is an error, like I think there are a lot in my pic, then how do i locate them?

https://i61.tinypic.com/28gus0p.jpg

Thanks guys


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# 2 18-05-2014 , 04:08 PM
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# 3 18-05-2014 , 04:15 PM
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# 4 18-05-2014 , 05:33 PM
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You can click on one UV vertex, Select>Select Shell, then move it.


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# 5 18-05-2014 , 07:52 PM
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there is also purple which means there are overlapping uv's.


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# 6 19-05-2014 , 04:30 AM
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It's the same thing. The purple color is caused by the alpha of the blue and/or red components.


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# 7 19-05-2014 , 02:54 PM
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Thanks guys. Helps a lot user added image


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