batch rendering floating point exception
hello everyone... have a question for all of you...
what's wrong with my scene file when i get the following floating point exception: "The exception floating-point division by zero. blah blah"
this happens when i attempt to batch render, and at around 6 percent of rendering the very first frame. i can "render current frame" fine, but whenever i attempt to batch render, i get that error. i tried to create a new scene and animate it and batch render it, and it worked fine, so i'm guessing something's wrong with the scene file itself, rather than the program?
any help?
thanks!