Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-06-2004 , 03:54 PM
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poly count

hi, does ony one know how to change the colour of the poly count dark green text to white or something? i can barely read it when its on a dark poly colour.

# 2 20-06-2004 , 03:57 PM
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I believe you can change that stuff under WIndow > Settings/Preferences > Colors

# 3 20-06-2004 , 05:09 PM
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aah, cool thanks user added image does anyone know if theres a way to rest a group of points on an azis? so if i want to mirror something like a face down the middle, all of the middle points will be perfectly inline so that when i mirror it all of the points will be merged?

thanks for the last reply by the way (Y)

# 4 20-06-2004 , 05:16 PM
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Use grid snap. Holding X, click and drag on the ARROW of the move tool and it will snap all the selected vertices along the grid instead of merging them all to a single grid point.

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