Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
still no-where near finished as you can all see, just to see really... now i have to carry on with this months and nexts competition, too many projects... not enough time...
Looks good. Have a play with the ramp node on that shader, it will do it the world of good. I'll post you image from something I did to show how cool it works, as soon as I can.
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