This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
You need more little details in there it's very bland at the moment. How are those things all connected together? is there more stuff underneath them? etc ect
Dude
I'm looking at Doc Ock right now and I think you need to have another look, as those parts of the arms are a bit more chunky and intricate. As Pure Morning said they are very bland at the moment.
_J
ok see i did that in like 7 minutes but thats why i asked you all but anyway what do you mean how are they connected and they are chunky and intricate
please dont think im stupid or anything im just kinda new and wanna kno exactly what you all are talking about
ok here is how they are connected first i made the starting shape then i duplicated/translated it many times then i put a cylinder in the middle for looks then i grouped them all together ,deleted the history,and freezed transformations. was i not supposed to do that
but i had an idea
would it be better if i started with 1 shape and work on it to get the look of the arm and then use joints
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off