Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 01-08-2004 , 09:51 PM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060

I NEED OPINIONS

Please look at the picture and tell me if you all think it is a good looking spine

Attached Thumbnails
# 2 01-08-2004 , 09:54 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Depends on what kind of spine you're going for. If you're wanting to do a human spine, no, not quite. I would recommend looking for some references.

If you're going for something like a robot or whatever, then that should be fine.

# 3 01-08-2004 , 09:56 PM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
yea i am going for the doc oc arm off of spiderman 2

# 4 01-08-2004 , 09:59 PM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
here is an update
i made the joints thicker

Attached Thumbnails
# 5 02-08-2004 , 09:32 AM
vagyb's Avatar
Registered User
Join Date: Sep 2003
Posts: 98
mtmckinley is corret. i did not really understand wat it is a spine of, but it looks pretty impressive unless its a human spine hehe.

# 6 02-08-2004 , 09:41 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
be nice to see more details if its the doc oc's arms. Take some picture reference. user added image

# 7 02-08-2004 , 01:09 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
emmm duplicate >> translate user added image

You need more little details in there it's very bland at the moment. How are those things all connected together? is there more stuff underneath them? etc ect

think of form and function

Alan user added image


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 8 02-08-2004 , 02:27 PM
RubberChicken's Avatar
Subscriber
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Pure is right, I just dont see how thats going to bend...


Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
# 9 02-08-2004 , 06:58 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Dude
I'm looking at Doc Ock right now and I think you need to have another look, as those parts of the arms are a bit more chunky and intricate. As Pure Morning said they are very bland at the moment.
_J

# 10 03-08-2004 , 01:11 AM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
ok see i did that in like 7 minutes but thats why i asked you all but anyway what do you mean how are they connected and they are chunky and intricate
please dont think im stupid or anything im just kinda new and wanna kno exactly what you all are talking about

# 11 03-08-2004 , 01:24 AM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
ok here is how they are connected first i made the starting shape then i duplicated/translated it many times then i put a cylinder in the middle for looks then i grouped them all together ,deleted the history,and freezed transformations. was i not supposed to do that


but i had an idea
would it be better if i started with 1 shape and work on it to get the look of the arm and then use joints

please reply and thx for advice

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads