This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Right now I'm in admist rigging a character that is not textured, which I hope to soon remedy.
The one thing I am wondering since this character has been combined into one geometry. Would separating the parts, mapping the UV's then combining the character work. Or would it reset the UVs of the objects? I'm thinking no, but I want to make sure of that first.
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