Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 01-11-2004 , 03:28 AM
gohan1842's Avatar
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texture problem

hey im new to texturing and i have put on a texture of a face on an object but the texture appears on both sides. how do i make it only on 1.

# 2 01-11-2004 , 03:55 AM
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Select the polygons you want to apply the texture to, then apply the texture to them.

# 3 01-11-2004 , 03:57 AM
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no see i have made a picture with of a face with only a headband and 2 eyes. when i apply the texture to a sphere the eyes appear on both sides.

# 4 01-11-2004 , 04:09 AM
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select a layout that has two panels side by side and have ur sphere in one and the make the other the uv editor. Now if u right click on the sphere and click UV's.

Now select the back uv's of the sphere and then in the uv editor just move them so they don't overlap with the front face uvs. just like pushing and pulling vertices.

Theres some great texturing tutorials on here that go into uv mapping for more complex objects, but that shud be a quick fix

hop it helps

# 5 01-11-2004 , 04:18 AM
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oh ok that helped. pretty simple actually lol.

# 6 01-11-2004 , 04:22 AM
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yeah, its just pulling and pulling vertices only they're called uvs and affect texture instead of geometry.

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