Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 12-11-2004 , 07:54 PM
1stuffy's Avatar
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Render wireframe on shaded

On simplylightwave.com is a tutorial on how to render a picture with the wireframe showing on shaded object. How do I get this effect in Maya?

S.

# 2 18-12-2004 , 12:16 PM
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Wireframe rendering in maya

One way to do it (in most of the cases it works) is to take an UV snapshot from the UV editor and put that snapshot as a texture in the color channel.You can change its color and give it a little glow value (0.1) to make it more shiny. Then u have to put the same texture in the transparency channel and thats it! Try to render it an check the results :-)
u may adjust the UV points in some models to look like the wireframe


PD: I dont know if it will work on complex geometry models, if anyone knows another method, please post it user added image

# 3 18-12-2004 , 01:41 PM
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I've just been using Maya's Vector renderer.... does that not always work?

# 4 18-12-2004 , 08:35 PM
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Re: Wireframe rendering in maya

Originally posted by maxee
One way to do it (in most of the cases it works) is to take an UV snapshot from the UV editor and put that snapshot as a texture in the color channel.You can change its color and give it a little glow value (0.1) to make it more shiny. Then u have to put the same texture in the transparency channel and thats it! Try to render it an check the results :-)
u may adjust the UV points in some models to look like the wireframe


PD: I dont know if it will work on complex geometry models, if anyone knows another method, please post it user added image

u r very smart

# 5 20-12-2004 , 09:51 AM
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search the forums this question has been asked loads of times and I have posted an answer on another thread that should help you out.

:bandit:

Alan


Technical Director - Framestore

Currently working on: Your Highness

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