Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
It will depend on how much you pull stuff about. You will need to tweak stuff if you do anyway because of a little stretching, but if you start adding excess amounts of geometry the extra faces will need uvs, again it depends on what and how you are doing it. Swings and roundabouts as they say.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off