This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
It will depend on how much you pull stuff about. You will need to tweak stuff if you do anyway because of a little stretching, but if you start adding excess amounts of geometry the extra faces will need uvs, again it depends on what and how you are doing it. Swings and roundabouts as they say.
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