Question one: I can secect a UV, select shell, and move the wireframe. But the image itself stays behind. How do I move them TOGETHER? Do I bake them?
Question two: once I do a plane and I go to work on another one, they all stack on top of each other in the same quadrant of the UV editor! argh! I don't know how to move/hide them to be able to work one them separately.
I am beginning to HATE the UV texture editor.

Thanks in advance,
Phil
PS: any books, tutorials that deal with this "kindergarden" level of texture mapping would be appreciated.