This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
started with ZB last week. base mesh done in maya. ill bring back hig rez for disp map and some bump map
such a good tool. modeling and texturing practice
bake a displacement map, then plug in a disp node in maya.
this is still low rez in zb standard, 200k right now. i will take this up to 2 million polys.
yeah zbrush owns your char looks very cool im trying to learn z-brush to but mine still suck lol very different way of modelling the other 3d packages very fast way cool
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