Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-05-2005 , 04:59 AM
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MR : Maya dt3D skin Shader

DT3D skin shader is an oren nayar based shader with at the moment 54 controllable attributes that control the subsurface scattering and the many specular layers. It has 4 functions contributing to the subsurface scattering all of which no raytracing is needed to work. Its specular layers are comprised of 8 specular calls one including a lafortune specular function with measured skin reflectance data inputed into it, so really thats 10 specular calls. Then the shader is build in a layer fashion mimicing that of real skin, I layered 3 skin layers the subdermal, dermis and epidermis.

DT3DskinShader
Os: NT/2000/XP
Maya Version: 4.0 / 4.5 / 5.0 / 6.0 / 6.5
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