Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-10-2002 , 11:41 AM
tvholicjames's Avatar
Subscriber
Join Date: Sep 2002
Location: Connecticut
Posts: 188

So far...not so sure how to go about the nose...

Hi,

Here is a rough, very rough unfinish head. Not so sure, how I should make the nose. And should I use crease to make the baggy eyes? And I couldn't figured out how to disable the blue lines, it is presently in standard mode.

Any suggestions will be appreciated.

Thanks,
JL

# 2 21-10-2002 , 04:09 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Starting to take shape bud. Keep it up.


Kurt


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 22-10-2002 , 08:08 AM
Roman's Avatar
Supreme Being
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
nice start man.. :p

# 4 22-10-2002 , 08:13 AM
Kevin
Guest
Posts: n/a
good start!

now the tedious, pulling tweaking part user added image

but its comming on...just take your time and all will be fine

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads