Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-07-2005 , 04:52 PM

orc guy


# 2 05-07-2005 , 07:52 PM
mc-fleury's Avatar
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Join Date: May 2005
Location: canada
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look cool.are you gonna make the body...

# 3 05-07-2005 , 07:55 PM
mc-fleury's Avatar
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Join Date: May 2005
Location: canada
Posts: 914
look cool.are you gonna make the body...i work with zbrush sometime and for me its better just adding details in zbrush.some people are very very stronght to model in zbrush but i find it difficult modeling in that program.anyway you do what you wantuser added image

# 4 06-07-2005 , 08:54 AM
user added image Yeah i know what you mean, modelling with z-spheres is not so bad for organic modelling.. but sometimes they are a bit quircky... but good thing is that they work so fast user added image

Dont think im going to make a body... I thinking, about making a new base model and then import it into Z-Brush something totally different i have to many ideas lol. but i havent been able to use maya for a long time, because of school, so i have forgotten quite a few things :blush:

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