Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 26-08-2005 , 09:34 AM
kablink's Avatar
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Mixed materials?

Hii.

Is there anyway of mixing materials so that you have both lambert and blinn on different places on the model? Or if i can mix bumbmapping?
I'm making a gun and on the handle isn't quite the same material as the rest of the body. Can i mix or du i have to extract the plastic thingy??

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# 2 26-08-2005 , 09:35 AM
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sry bout the size:bow: :bow: :bow:

# 3 26-08-2005 , 10:22 AM
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Simply select faces(wich you want them to be blinn) and assign blinn shader,then select the rest of the faces and assign lambert shader.


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# 4 26-08-2005 , 06:09 PM
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thx m8.

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