This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
The materials on this one certain object seem so be glitching out. I have no idea whats going on! When I render the scene it renders fine. Could it be that I have 2 materials on the object? (A Lambert and a car paint material). If so how can I delete the Lambert? It is the default Lambert... Have a look at the attachment.
If you want to see what's connected to your geo open the hypershade select the offending geo then hit the Graph menu then Input and output connections this will show you what's assigned to that object.
Dave
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
Thanks for the reply but how would I remove the Lambert form the object? It shows the Lambert in the attribute editor but not in the graph thing. How do I get rid of that weird glitch on the planes fuselage and make it more like the material on the engine? (They are using the same material BTW)
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