Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 22-09-2005 , 03:33 PM
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Join Date: Jun 2004
Posts: 20

Figured it out..

Figured it out...I deleted some overlapping faces and sewed up some disconnected UVs. This fixed most of the distortion, but the smoothing algorithm still caused a slight problem easily fixed in the Texture Editor after smoothing. Just something I will have to do for the final render.

# 17 26-09-2005 , 04:18 PM
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Join Date: Jun 2004
Posts: 20

Color Map Update

Just a quick update. Im satisfied with the basic color map and am moving on to blurring edges, adding color variations, tweaking the bump map, highlights etc. and then adding a basic ground plane.

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