Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-11-2002 , 04:51 PM
Stephen's Avatar
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If Strata 'basic' can why cant Maya??

I need to view and render my model of London in Maya but I cant seem to find out how I can view it in Isometric 30/30. I DONT WANT PERSPECTIVE! just isometric 30/30. If Strata can, can Maya?

# 2 02-11-2002 , 05:42 PM
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It probably can. Have you checked the maya help files?

# 3 02-11-2002 , 05:59 PM
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Hi Michael,
I have had a look but cant find ant as yet Ive got to sort this by Monday, if I cant it looks like ill have to do it in Strata pro oh no!
God give me strength!!!!

# 4 23-11-2002 , 02:33 AM
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camera settings, should be there somewhere


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# 5 23-11-2002 , 05:53 AM
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I rememeber there was a thread about that around here ... It has to do with establishing a perspective camera in the angles needed and then turning it into an ortographic camera in the attribute editor. I know I´m missing the exact details .. but I´m sure this is the way.

# 6 25-11-2002 , 10:07 PM
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adldesigner's right. Just make a new camera. Set it at the angle u want then go to the attribute editor and switch it from perspective to orthographic. That'll give you an isometric view, since there won't be any perspective flaring.

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