This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Can someone give me a link to a good tutorial on bump mapping or normal mapping... and maybe a good tutorial on the UV mapping/edito. I only know how to apply basic textures to a model and I would like to learn how to put more detail into it.
Thanks for your time... but I still am a little sketchy on bump mapping so if anyone had a good tutorial on bump mapping, I would appreciate that a lot.
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