Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-12-2005 , 09:48 AM
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Help needed

edit: I have finally baked down a model, though following a tutorial I think it may have missed out a procedure. I have the high textured model overlayed on the low model, i select the high then the low and bake. Then attach the transfersurface file onto a lambert and enable high quality rendering in the viewer, though for some reason the model appears black like it has no assigned texture map. What am I doing wrong?

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Last edited by j5ive; 14-12-2005 at 11:24 AM.
# 2 14-12-2005 , 11:54 AM
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Anyone?


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# 3 16-12-2005 , 12:12 PM
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2 thing i'll ask,, did you asign a lambert or something to the other model your trying to bake onto? and if yes,, look in your hypershade editer to you texters button and look for a black texture,, if there delete it,, then your utilities and delete all inside then render it again.

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