Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-01-2006 , 08:18 PM
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raptor

hi ive never modeled a dinosour before heres my first attempt!

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# 2 09-01-2006 , 08:19 PM
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# 3 09-01-2006 , 08:26 PM
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look cool maybe he is too square and you still need to add his toot..can you show the wire

# 4 09-01-2006 , 08:28 PM
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thanks for pointing that out he is a bit to square! i dont now how to render wires sorry

# 5 09-01-2006 , 10:57 PM
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you dont need to render, you just have to print screen.

# 6 09-01-2006 , 11:29 PM
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Tail looks too tick for me, try to balance it more.
Dont be afraid to pull vertices, add more edges where needed...

Try to have as less perpendicular faces as possible.

Good luck m8!


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# 7 10-01-2006 , 11:28 AM
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# 8 10-01-2006 , 11:30 AM
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heres a update

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# 9 10-01-2006 , 08:32 PM
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ok guys another update!

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# 10 10-01-2006 , 08:33 PM
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