Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-04-2006 , 09:35 PM
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Join Date: Aug 2005
Posts: 86

Displacement Map Question

Whenever I use on of these bad mamajammas, It's never clean cut for card edges. There are always annoying bits cut out of these edges... you guys probably know what I mean.

How do I get around this?

# 2 10-04-2006 , 10:52 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
maybe if you post an image that would help others understand your problem a bit better. I haven't done any displacement maps, but I think it might be how you are painting the edges of your displacement maps. Sorry if I am way off the mark...

# 3 11-04-2006 , 12:47 AM
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Join Date: Aug 2005
Posts: 86
The edges of the displacement map are all hard edges.

# 4 11-04-2006 , 05:47 PM
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Join Date: Aug 2004
Posts: 408
You could convert to polygons (displacementToPoly I believe) and manually polySoftEdge -a 180 'em.

# 5 15-04-2006 , 03:18 PM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
It's difficult to fix your problem with such little info, but... i beleive you are experiencing a texture resolution problem with your displacement map. Multiple things can cause this. Low resolution maps, Not setting yout tesselation correctly, Using maya to displace for mental ray and so on. Please post a picture or the file so we can better help you.


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