Thanks for the reply, David. I'm already using an approximation node on this, which helps with render times, but not with the problem I am having...unless I'm not using it to it's fullest potential. I'll look into it.you could try a mental ray displacement approximation that should help a bit.
Thank you for the response, daverave. You have been helpful to me on other occasionsThe best way to UV this would be like Pic but I dont think that will help you as there would be a large seam and if you are animating the displacement I dont think there would be a way not to see it, have you delete history and freeze transformation before you animate...............dave