This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi!
My first post here. Glad to find a forum at last where I can get some help. (I hope) and maybe help someone else out in the
future.
Here´s my problem: I´ve done an easy robot just by sphere´s
and cylinders. It will be for stills, but I need a rig just to position it
right.
I´ve done the skeleton and I smoothbind it, BUT when I move the
shoulder joint to move the arm the head get squized on the same side.The cheek and ear moves. Really weird.
I mirrored the arm skeleton and when I try to bind the other
arm Maya says that It is already binded to other material and
names a joint on the other arm(shoulder).
Hope this is understandle, hard to get it in text.
I send a picture too.
As it seemed it will go fast so I did not rename the joints or
anything.
Any clues?
go into component mode and have a look at your control vertex on the head, they may be attach to to the the shoulder joint, im new to maya and simlar thing happened to me
Think´I´ll post some results.
The story is: An old robot gets thrown away, but he don´t
accept that so he get´s out of the yunkyard by hitchhiking
with a car. Gets to the Big City find´s his builder witch get´s
him into shape again.
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