Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 05-05-2006 , 12:31 AM
relikz's Avatar
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Join Date: Apr 2006
Posts: 157

modelling

any of you know a video tutorial on modelling for firrst timers? i tried the dog tutorial but i got stuck and couldn't figure out what to do next. I've redo it severl times but still no result


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# 2 05-05-2006 , 01:17 AM
MattTheMan's Avatar
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The dog modeling is as basic as it gets. Unless you do that, no offense, but you won't be able to do almost anything else.


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# 3 05-05-2006 , 02:34 AM
danotronXX's Avatar
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Join Date: Jun 2005
Location: cleveland ohio
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in my opinion i strongly recommend investing on those digital tutor tutorial dvds. I know they're a little pricy but you just learn the program so much faster imho.

# 4 05-05-2006 , 02:45 AM
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or read the manual. its free, with all the answers. just type a keyword user added image

# 5 05-05-2006 , 06:57 AM
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better idea. Maya comes with a default set of help files and tutorials. they are extreemly simple and very useful.
Follow the "Poly Modeling: Hammer" tutorial. A good way to start modeling is to start with a cube and use the editPolygons>extrude face tool to create low poly, base shapes, then use subdevides and smooths to create great looking models.:blush:

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