I am in the rendering stage of this car using mental ray and illuminated with a dome shaded with an hdri image and I've played around with a variety of settings, but I am having no luck getting rid of the disco ball effect that is happening, (the visible spots). I've increased final gather rays significantly, played with refraction blur of the hdri shader, played with the min/max samples in anti-aliasling. None of these seem to be making any effect, Does anyone know what I need to tweak to get rid of the spots?
With a normal light source, the photon count is adjusted in mental ray tab, but this is lambert shader with it's ambient connected to the hdri image. Under the mental ray tab for the lambert, I see nowhere to increase the photon count.
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