Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 12-06-2006 , 04:13 PM
melancholy's Avatar
Registered User
Join Date: Jun 2006
Location: Ethiopia
Posts: 10

Cracks

I have some experience with maya and i want to create an animation where a surface is supposed to crack. I want to show the crack originating from a certain point and spreading outwards. I know that I can create cracks with maya effects but I don't think i can animate them. Is there any way around this other than the long and hard way of creating clusters and animating the vertices?

# 2 13-06-2006 , 08:14 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
Well in rostoon's animation thread, he mentioned using blend shapes for his crack. You can model a bunch of the cracks insquences, and add the blendshapes in sequences. I thought it looked really cool how his came out.

# 3 13-06-2006 , 08:46 AM
BMS's Avatar
Subscriber
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Man that's a great idea! Wouldn't have thought of using Blend shapes.

# 4 16-06-2006 , 05:13 AM
melancholy's Avatar
Registered User
Join Date: Jun 2006
Location: Ethiopia
Posts: 10
Thanks for the tip. I tried to look for the thread you mentioned but i couldn't find it. So I went and tried the blend shapes idea myself. I still had to manipulate lots of vertices and deal with overlapping edges. could you tip me on how to do it in a simpler way.

# 5 16-06-2006 , 05:33 AM
Subscriber
Join Date: Jun 2004
Location: San Jose, CA
Posts: 490
He doens't say how to do it in his thread, just said he used blendshapes. I've never done this before, so I can't really help you. You should ask him yourself. An idea I have to approach is to just model the crack first, just to see how it looks. After you finish it, put it in a layer, use it as a reference, then build yourself the model you referenced one at a time, limiting yourself to the amount of geo you used. I think that sounded a bit confusing, so you should ask him yourself. Wish I could help. user added image

# 6 19-06-2006 , 04:25 AM
Registered User
Join Date: Jun 2006
Location: California
Posts: 1
Bevel and parse

# 7 19-06-2006 , 10:40 AM

# 8 19-06-2006 , 11:46 AM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
have u seen the price for blastcode though


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 9 19-06-2006 , 12:22 PM
esion's Avatar
Registered User
Join Date: Mar 2006
Posts: 255
Wow, very impressive code...but 1500 bucks is steepe, even the light is 300...cool though...

# 10 19-06-2006 , 08:23 PM
yes looks pretty expensive but there is also a cheaper version: $295.00

A new "lighter" version of Blast Code for animators looking for a quick and easy solution to surface destruction. Contains our most popular blast surface. Convert any NURBs surface into a fracturable object instantly, and then destroy it just as quickly.

Machine gun burst, rocket blasts, torpedo hits, or shot gun scatter, unleash your fury on those 3D models!

Available for:
Windows 2000/XP -- Maya 5, 6, 6.5, or 7
MacOS-X -- Maya 6, 6.5, or 7

Blast Code 1.2 "Kiloton" $295.00


Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads