This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am not sure how familiar people are with Maya 7's full body ik, but does anyone have any opinions on it for animation? I am having a really hard time animating my character with it (not even really moving) and I know it is because I am not even animating right.
Does anyone have any suggestions or tips for animating with full body ik?
I am doing a course in 2d animation, however my tutor works in the game industry with maya and max. He told me that you always animate the pelvis first, because it is where all the thrust comes from. Then you build up from that step by step by taking more bodyparts into account.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off