This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Okay, can't exactly describe them, so I'll include a screeshot. I'd like to know what they are, what they do, and how I can delete them... they're a little distracting...
Thanks all!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off