Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 15-08-2006 , 03:56 AM
Sil-Valeor's Avatar
Subscriber
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434

transfer uv's problems

i need a help with uv's.
I made a character. I will have 2 uv map sets. One for normal and one for texture map. I have to do so because for normal and light map uv's cannot overlap, while for texture uv's can overlap (so i can texture just one half of it).

Now, how could I transfer uv' from right side of character model to the left side? I can't (I think so) use transfer tool, becuse it is a one single object and I don't want to break it into two. So how would I to that (I think you cou say I want to mirror uv's from right to left side)?

Tnx!


Last edited by Sil-Valeor; 15-08-2006 at 03:59 AM.
# 2 15-08-2006 , 04:10 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah - use mirror UVs. I am at work right now so I can't check, but it should be with the rest of the edit UV actions. Just make sure you open up the option box and choose the right settings.

# 3 15-08-2006 , 04:16 AM
Sil-Valeor's Avatar
Subscriber
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
tnx! But where can I find mirror uv tool?

# 4 15-08-2006 , 04:34 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
taking a quick look in the maya help file searching for 'mirror uv' led me to the 'flip UV' command. it mirrors uvs or a uv selection... for more information, look in your help file.


Accept no substitutions.
# 5 15-08-2006 , 04:42 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Re: transfer uv's problems

Originally posted by Sil-Valeor
becuse it is a one single object and I don't want to break it into two. So how would I to that (I think you cou say I want to mirror uv's from right to left side)?

Tnx!

the only way to do that without breaking the model in 2,

would be to first duplicate the model,
the take the duplicate, break that into 2 delete the side without the UV,
keep the side with the UVs, then mirror duplicate that half,

then flip the UVsof the mirror duplicate in the poly uv tools set.
then merge the 2 halfs, sew the border uv edges,

then transfer the uv coordinates onto the original mesh.
it should work. unless maya acts funny about vertex ordering. but i doubt it will in this case. .

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads