This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
This is always going to happen if you just use booleans in a raw fashion like that. I suggest having a look at kurt's cartoon dog tutorial (free one) and taking out the bits you need to learn from that.
I would not lower the poly count any further that it already is. You may comprimise the integrity of the geometry. You have 2 areas that Ican see that need the tris taken out and quads added...
The Shoulder on the front legs you have 2 egdes coming off one and splitting ad quad into a tri. My suggestion would be to remove thos 2 edges and continue the edge already there to the top of the body.
The Shoulder on the rear hind quarters has a lot more triangulation that really is not need there. Do the same as above remove them and try to get the geometry into as many quads as possible. All in all it looks quite clean so far.
My only crit of the shape is the hind quarters... The rear leg does not rise far enough up and ends rather abruptly. As suggested before, grab Kurts free Cartoon Dog tute and see how he creates the hind legs.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
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