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# 1 14-02-2007 , 12:18 PM
Rhetoric Camel's Avatar
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Maya 6.5 to 8.5

I was wondering how do I transfer what I've done in maya 6.5 and bring it into 8.5 so I can do my work in there? And should I back up the Projects folder or does it do it for you? Kind of stupid question, I know, but I want to do the switch right. But I'm not going to if I can't continue modeling what I've started in 6.5

Thanks in advance

# 2 14-02-2007 , 12:26 PM
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I recently upgraded form 6 to 8.5 and just kept the same projects they all open fine and find the associated files etc etc.


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# 3 15-02-2007 , 11:31 PM
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Re: Maya 6.5 to 8.5

Originally posted by Rhetoric Camel
I was wondering how do I transfer what I've done in maya 6.5 and bring it into 8.5 so I can do my work in there? And should I back up the Projects folder or does it do it for you? Kind of stupid question, I know, but I want to do the switch right. But I'm not going to if I can't continue modeling what I've started in 6.5

Thanks in advance

ya itll work fine


Maya is simple, but only if you believe it
# 4 24-05-2007 , 01:41 PM
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sorry to bring this back to the top, but no one ever answered if I need to back up the project folder or anything like that? And do I have to uninstall 6.5 or do I just pop in the disk for 8.5 and it does what i need to do without deleting what I've already created? And will it transfer over my plug-ins and my shortcut bar?

Once again sorry for bringing back my old question, but I figured it was better than re-posting the same thing.

# 5 24-05-2007 , 04:19 PM
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oh and one more thing, is my graphic card going to be an issue with it? I never had any problems with it using 6.5 but heard that 8.5 is a little more picky.

I have a Radeon X300 SE 128MB HyperMemory

# 6 24-05-2007 , 04:50 PM
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OK,

When you install maya 8.5 you will be asked to keep your original settings from 6. Dont...

Install it fresh and point your project directories to the version 6 ones. All your MEL files will be fine and will work, but none of the plugins will. Plugins are mll files and are coded using that version of Mayas SDK and a C++ compiler.If you have the plugin source and a c++ compiler, then you can try to recompile to the new version...


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