Blend Shapes using Group Node???
Hi all...
When you model a characters head made up of a few seperate nurb patches all grouped under one parent Group Node called say "Final Head", can you then push & pull the CVs of the "Final Head" master model AS A SINGLE OBJECT for creating blend shapes?
Seems I'm only able to select & edit CVs on the individual patches & surfaces.
This is one of those "How Maya does things" questions.
Dan