Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-06-2007 , 01:07 PM
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poly 2 subdiv

when i convert my cartoon dog from polygons to subdiv i get the message

polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1000 -maxEdgesPerVert 32 |polySurface8|polySurfaceShape13;
// Error: polyToSubdiv1 (Poly To Subdiv Node): One or more edges is nonmanifold.
// Nonmanifold geometry cannot be converted to a subdivision surface.
// To clean up nonmanifold edges, use Mesh->Cleanup with the nonmanifold option. //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //

i try to clean up using tool and i get this

polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1000 -maxEdgesPerVert 32 |polySurface9|polySurfaceShape14;
// Error: polyToSubdiv1 (Poly To Subdiv Node): The conversion to a subdivision surface failed.
// One or more duplicated edges were present.
// Repair the duplicate edges by selecting the polygon
// and issuing the following command, then try again:
select .e[985] .e[843] .e[771] ;string $v[] = `polyListComponentConversion -fe -tv`;select $v;polySplitVertex;polyMergeVertex -d 0.0 -tx 1; //
// Error: Command polyToSubdiv failed. Open Script Editor for details.

i dont have a thick border edge. also iv had alot of problems with when i delete edges. some of my inner edges are border edges but there randomly spread about. Im lost!

Thanks for reading this.

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https://www.dell.com/html/global/topics/gaming/en/us/us/dhs/systems-notebook.html

gimme.

Last edited by barnettbeans; 09-06-2007 at 01:12 PM.
# 2 09-06-2007 , 02:35 PM
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Try make sure that when you have attached something like, the leg to the body or head to the body etc ... that you have properly merged verticies together and left out none.

You can try check this out by individual clicking onto verticles and moving them to see if anything is hidding behind them. Hope this helps abit,

# 3 09-06-2007 , 07:10 PM
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https://www.dell.com/html/global/topics/gaming/en/us/us/dhs/systems-notebook.html

gimme.
# 4 10-06-2007 , 03:05 AM
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did you run the script that maya generated for you?

Quote

// One or more duplicated edges were present.
// Repair the duplicate edges by selecting the polygon
// and issuing the following command, then try again:
select .e[985] .e[843] .e[771] ;string $v[] = `polyListComponentConversion -fe -tv`;select $v;polySplitVertex;polyMergeVertex -d 0.0 -tx 1; //

this tells you to run the

select .e[985] .e[843] .e[771] ;string $v[] = `polyListComponentConversion -fe -tv`;select $v;polySplitVertex;polyMergeVertex -d 0.0 -tx 1;

part of the message in the script editor and then do the conversion to sub d again.


"No pressure, no diamonds" Thomas Carlyle
# 5 11-06-2007 , 12:59 AM
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i just relised that your running 8.5 while im using 7, if you want try convert it if you still havn't fixed the problem and want to figure it out ...

# 6 11-06-2007 , 10:09 AM
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Well i used a bit of both to convert to subdiv there was 3 surface that were not conected also 2 surfaces that wasnt connected in a proper way.

Thanks guys im nearly done now.


https://www.dell.com/html/global/topics/gaming/en/us/us/dhs/systems-notebook.html

gimme.
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