Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-08-2007 , 08:37 PM
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BEAST CHARACTER MODELING

This is my Second try in the character modeling i have not finish it yet still need to work on the hands and arms and the feet

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# 2 05-08-2007 , 08:41 PM
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Re: BEAST CHARACTER MODELING

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# 3 05-08-2007 , 08:56 PM
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Re: Re: BEAST CHARACTER MODELING

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# 4 06-08-2007 , 03:52 PM
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The head looks good, the body needs a whole lot of work though.
It would help if you post a wire, but asfar i can see it, the polycount is to high to manually tweak it, so it's lower the polycount and manually tweak it or make use of the artisantool .
And before you go any further i would google for images on humananatomy.

It's anice concept though and it will be sweet when made properly
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# 5 07-08-2007 , 03:44 AM
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Yeah i agree, google up some human anatomy images ... they help alot. With the model, i reckon you could smooth out some places such as the torso, Thia's and back part.

# 6 05-09-2007 , 01:45 PM
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Looking great in the face just as a question did you use the smooth mesh tool alot in it so far? and just with the abs they look almost artificial but i agree when finished will look great soldier on mate..

# 7 06-09-2007 , 01:23 AM
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Originally posted by anasasis
Looking great in the face just as a question did you use the smooth mesh tool alot in it so far? and just with the abs they look almost artificial but i agree when finished will look great soldier on mate..


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# 8 06-09-2007 , 01:25 AM
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Originally posted by zico_samagoria



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# 9 06-09-2007 , 01:28 AM
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and that is a wireframe image to show you how smooth i did


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# 10 06-09-2007 , 02:01 AM
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# 11 06-09-2007 , 04:01 PM
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Watch you images sizes man , the maximum your allowed to post is 640X480


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