This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
(these pics are from my deviant personal portfolio site – I’m Elimay)
I’m hoping to animate her too.
I built the model using subd. I’m trying to go more comic-book-hero proportion than real proportion here.
I’ve gotten as far as the mouth now. Have to work on the accessories next and then on to rig testing and texturing.
Hair’s always been a bit of a pain for me as it’s heavy on the system.(hair is too short in the 3D version anyways) Any suggestions on a better way to do hair on a human head or a book to help is welcome.
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